Devlog #4: Finally Done! (And This GDD Doesn't Make Me Want to Vomit)
So, I did a thing. After weeks of staring at a blank screen, fighting off distractions (and winning some, let's be honest), I actually finished something. Yeah, you read that right. I – the king of abandoned projects – have a Game Design Document.
And get this: it's not even a terrible one! In fact, dare I say it, I'm actually proud of this GDD. This is the first one I've written that doesn't make me want to curl up in a ball and question all my life choices.
What changed? I finally watched the damn video that everyone's been telling me to watch: "Game Design Documents - a Minimalist Approach 🧘🏽" (Link here: Video). That video actually made things click for me. It showed me how to focus on the core elements, avoid getting bogged down in unnecessary details, and actually finish something.
I know, "GDD" still sounds like some corporate bullshit. But trust me, this isn't your typical 500-page doorstop that no one ever reads. This is lean, mean, and actually useful. It's the blueprint for the Minimum Viable Product (MVP) of Grand Snatch. (More acronyms, sorry. I swear I'm not turning into a soulless corporate drone).
What is that, exactly? It's a card game set in a gritty, 90s-inspired Italian city. It's competitive as hell. It's got a dash of crime, a sprinkle of dark humor, and a whole lot of "screw you, I'm stealing your cards!"
Remember that Lululemon thing I talked about last time? Well, this GDD is my way of saying: "Grand Snatch is not for everyone." It's for the hardcore CCG fans, the ones who thrive on challenge, the ones who love the thrill of a high-stakes heist. If you're looking for a casual, feel-good experience, this ain't it.
But here's the thing: I'm not an idiot. I know this GDD isn't perfect. I'm sure there are holes, flaws, and questionable decisions lurking within its pages. That's why I’ve had the courage to ask someone to review it (and I'll find out their verdict tomorrow).
And that's where you come in. I'm putting this document out there (link below) and I'm begging for your feedback. Tell me what sucks. Tell me what doesn't make sense. Tell me what's missing. I want the brutal truth. I can take it (probably).
Why? Because I need to know if this thing has legs. I need to know if this crazy idea I've been pouring my heart and soul into is actually worth pursuing. And because I want to be even more proud of this GDD that I think will be my first project to completion.
So, if you're a seasoned CCG player, a game dev veteran, or just someone who enjoys tearing things apart, I'm counting on you. Give me your worst.
But be warned: If you start with "I don't like card games," I'm going to hit you with a virtual brick. This is an exclusive club, remember?
Now, go forth and critique! (Link to GDD here)
(And if you actually like the GDD, feel free to tell me that too. My fragile ego needs the validation).
GRAND SNATCH
A card game about heists and big shots
Status | In development |
Author | J7Lab |
Genre | Card Game |
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